12/22/2023 0 Comments Keyshot reviewsOne thing I hope to discover in KS, that I haven’t, however, is damage or wear effects. Users can determine, very quickly, what a model will look like in a “real world” environment. I didn’t see the lack of detail, though, until I took the model into a pbr render program and slapped on some materials.Įven if a more elaborate texturing system is to be used in the end product, I still think Keyshot is a valuable asset to Zbrushers. (I hadn’t added as many gadgets as the tut instructor.) I made a jim dandy sci-fi gun, using a tut at dig-tutors as a guide, but once pbr textures were applied, I was appalled at how bland the model appeared. Keyshot, IMHO, would be great for a quick read, if someone wanted to see how his/her model would look, with pbr textures applied. I’ve read that pbr textures/materials are the latest “thing” in the game creation industry. Many artists use Zbrush for game character creation. I wasn’t enthused about Keyshot until someone pointed out the pbr aspect. The pbr capabilities of Keyshot interest me. I’ve played with the demo and just got the ZB version yesterday. I’ll add some quick thoughts, although I don’t “know” Keyshot exceptionally well yet. Spyndel’s review of Keyshot is good, and I agree with it. The lack of a depth channel in the Special Edition is somewhat heartbreaking, though. I think it’s a great value and a great tool for people with a zbrush-centric workflow. I like quite a bit about the Keyshot for Zbrush bundle. It depends on your needs and whether or not you prefer to rely on Photoshop for composite work. You can set up your own passes manually for diffuse, specular and shadow, but there isn’t really a way to set up a depth pass without the Pro version. Perhaps most disappointingly, the Keyshot for ZBrush special (limited) edition does not have the ability to set up advanced render pass effects, like a depth channel. Its ability to layer many different image maps to create complex surfaces is somewhat limited. However, it lacks some fine-tuning ability. For simple beauty shots or rapid visualization, it is a great solution. The interactivity and WYSIWYG factor with Zbrush is the best feature from a Zbrush perspective–it approximates the look of a model in Zbrush very well, and can bypass the need for complicated setup with UVs and texture maps. It handles single digit to low double digit millions of polygons well. You can get great results in Keyshot very quickly and easily. No CPU based renderer will be as fast as a GPU enabled renderer in terms of speed, but it doesn’t matter if you have the fastest render in the world if it takes a long time to set up and get good results with. It renders reasonably quickly for a CPU based renderer. It’s very fast to set up and experiment with.
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